An enormous replace in Meta’s newest launch notes for Quest v57, with its VR avatars finally getting legs, which are actually in public testing.
As you possibly can see on this picture, shared by UploadVR (by way of VR researcher lunayiann), Meta’s VR characters are lastly getting legs, so that they’ll now not appear like digital genies floating round within the digital area.
Meta’s lack of legs in VR has been a much-criticized element, with the half-avatars taking many customers out of the interactive expertise.
On the identical time, legs are clearly troublesome for Meta to simulate, as a result of its VR headsets don’t embody leg sensors of any type, so it has no method of monitoring precise leg motion.
To resolve for this, Meta’s developed a brand new course of, referred to as QuestSim, which makes use of AI to estimate what your legs are doing as you interact within the VR actions, by taking cues taken from the actions that it might probably observe, by way of your arms and head, to guess the place your legs are positioned at any given time.
Which looks like in all probability not one of the simplest ways for Meta to be investing its AI sources, however once more, it has been a significant level of rivalry for a lot of customers, and with Meta additionally trying to expand Horizon Worlds access to mobile devices, the necessity for legs has turn out to be much more urgent.

That’s as a result of, as you possibly can see on this instance display screen above, the character depictions by way of the cell Horizon app do have legs, as they’re not based mostly on VR headset interplay.
Meta’s hope is that by opening up Horizon entry to cell customers, that can carry much more individuals into its next-level social area, and particularly, that it’ll carry players into its VR world, which might then turn out to be a key bridge to information customers into its metaverse expertise.
The metaverse idea hasn’t actually caught on as but, however as extra superior video games and different instruments get launched, curiosity is rising. And if Meta can invite cell, non-VR customers into the motion as effectively, that might then encourage extra individuals to additionally put money into its next-level imaginative and prescient.
And unusually sufficient, digital legs have turn out to be a key sticking level in all of this, which is why the addition of legs in VR is probably going much more vital than you may count on.
Meta’s launched the primary stage of testing for its VR character legs, that are solely viewable in third-person perspective at this stage. However they’re coming, addressing this key concern for its digital area.
On one other entrance, Meta’s additionally expanding its parental supervision tools, and introducing closing dates in Horizon Worlds. Meta additionally just lately lowered the age limits for users engaging in VR.